| Navigation | |
| Classes: | Death Knight · Druid · Hunter · Mage · Paladin · Priest · Rogue · Shaman · Warlock · Warrior |
New Death Knight Official Forum Posts |
Last Updated: 11/08/08 (9138)
From WoWWiki
The Death Knight is the first Hero Class in World of Warcraft. All races can be Death Knights.
The criteria for creating a Death Knight is the existence of a level 55+ character on the player's account. Once that criteria is met, the player can create one Death Knight per realm on any realm where they have a level 55+ character. This limitation is not permanent. Blizzard has announced its intention to allow the creation of Death Knight characters on realms where the player does not have a level 55+ character, though this option will not be available right away at the release of the expansion (this measure is being taken to prevent flooding of Death Knight characters onto newer realms). (Source) This is a separate character from your original one and can be created as soon as one of the existing characters in your account reaches level 55. After making a Death Knight, you will not lose the access to any of your existing characters.
The Death Knight will start at level 55 in a necropolis floating over the Eastern Plaguelands (See Ebon Hold ), with multiple spells and abilities ready to use, including a level 60 equivalent skeletal Deathcharger mount.
![]() An NPC on a Skeleton Gryphon |
Through the Death Knight-specific quests in this necropolis, the character learns to master the power of the Death Knight and learns to use this new power for their will. Quests will take them outside the necropolis and into an area within the Eastern Plaguelands. They will start with various greens and blues for equipment. (Starting Gear Images can bee seen in our Images section.) Death Knights will use new items called Sigils for their relic slot. (Sigil Example)
As of Live Beta Build 8681, Deathknights also have access to a class-specific Flying Mount, the Winged Steed of the Ebon Blade. It is a skeletan gryphon. (See the image at left.) This mount is unique in that its speed adjusts to the player's riding ability. If a player has epic flying mount training, the mount will be a 280% speed mount. If not, it will be 100% speed in the air. That may account for its high cost: 960 gold. The current Model of this mount has been confirmed a placeholder.
The death knight combines martial prowess with dark, necromantic energies. Players might be familiar with the death knight from previously released Warcraft games -- most recently, in the campaigns for Warcraft III: Reign of Chaos and the Warcraft III: The Frozen Throne expansion, the former paladin Arthas became a death knight and wrought havoc across Azeroth before fusing with the spirit of Ner'zhul to become the Lich King. It is important to note that these particular Death Knights are based upon those created by the Lich King in Warcraft III, not those of Orcish origin as seen in WarCraft II.
As of Live Beta Build 8770, Death Knight have been updated in appearance and sound.
Death Knight characters' voices are modulated to be slightly deeper, rougher, and more "evil-sounding," with a slight echo effect. This applies to all voice emotes. There is an option in the sound menu to turn this modulation on and off. (Screenshot) Below is a video showing off a variety of voice emotes with the new sound:
Death Knights also now have glowing blue eyes and different "undead" skins available to them upon character creation. (All normal skins are still available as well.) Scroll through them below.
Death Knights also have a different background on the character creation/selection screens, regardless of what race they are. See a screenshot of it here.
The death knight uses a unique rune-based resource system to govern his spells and abilities. Three rune types exist: blood, frost, and unholy, each with an attached color and symbol. A Death Knight has two of each type of rune on their weapon. In Beta Build 8634, this rune system was changed, removing the ability to customize the amounts of each type of rune on the weapon. The 2B/2U/2F set-up is now permanent and unchangable.
Death Knights now customize their weapons through the class' Runeforging ability. Runeforging uses a specialized Rune Forge, which can be found in Ebon Hold (part of the Death Knight starting area) and possibly in other major locations like Dalaran City (unconfirmed). This ability allows Death Knights to attach runes to their weapons which give a variety of passive combat buffs.
In addition, whenever the Death Knight uses a rune ability against a foe, it will build up a certain amount of Runic Power. This Runic Power is used by certain abilities, which completely drain all the Runic Power that has been accumulated. The more power stored, the more effective the ability.
(For more information on Runes, Runic Power, and Runeforging, see the Damage Mechanics tab.)
In general, the death knight can be considered a hybrid class that combines damage dealing and tanking. They will wear plate armor, and be able to dual wield or use two-handed blade weapons and maces. Like druids, they will tank without shields. Their tanking mechanics will most likely be high armor as indicated by Frost Presence, and by having a high chance to parry. Blizzard has said that their tanking niche will be caster-type enemies. A common assumption among fans is that Hero Classes will be overpowered, however Blizzard has stated on announcing the Death Knight that they will be of similar strength and value to existing classes.
Developers have stated that they do not want the Death Knight to be left in one role depending on their spec. All specs should be able to tank, PvP, or DPS equally well if correctly talented and geared. (WWI)
(For more informations on specific talents and abilities, see the Abilities tab.)
The Death Knight starting experience has also been extended.
Part 1: A new ongoing event has been added to the Death Knight starting area. After the final battle event in the instanced zone, when a new Death Knight ports back to Acherus, it is now under attack by the Scourge!
Part 2: Death Knight's now have to earn their place among the major city factions. When a new Death Knight enters a major city, they are greeted by NPCs throwing fruit and spitting on them. Eventually they must earn the trust of their faction. More details when the World Servers come back up.
Below are some screenshots from the event at Acherus:
Death Knights are unique in that while they deal a good amount of damage with spell effects, they have no reliance on +spell damage armor and weapons. Instead their damage is derived from the base damage + some fraction of their attack power in the following form:
NetDamage = BaseDMG + AttackPower * APC
Where APC equals the Attack Power Coefficient. This value is unique to the individual spell, and the estimated value is listed for each ability below.
The second Death Knight mechanic, Runic Power (RP) functions in much the same way, where the duration and/or damage of an ability requiring RP to activate is given as follows:
Duration = RP/100 * MaxDuration NetDamage = RP/100 * BaseDMG + AttackPower * APC
Death Knights receive 2 Attack Power per 1 Strength, and none from Agility, similar to Warriors and Bearform Druids.
Death Knights also receive a passive bonus to critical strike damage, called Runic Focus: Unlike most casters, a Death Knight's spells cause double damage on critical hits.
|
Death Knight Runes: |
Runes are the Death Knight's "power," their version of mana/rage/energy. Runes come in three different "flavors" and most Death Knight abilities requires some combination of runes to use. Death Knights come with a configuration of two of each of these runes and, as of Beta Build 8634, that configuration is unchangeable. (Source)
There is a fourth rune type, Death, that can be activated by certain abilities and can be used as any rune type when you are out of one.
Currently, runes have a recharge time of 10 seconds from the time of activation. This can be talented down to 5 seconds on a percentage based proc with the "XXX Rune Mastery" talents found in each talent tree.
![]() |
Runic power, gauged by a blue bar under the health bar, is the Death Knight's hybrid of rage and combo points. It is generated by all single-target abilities that do not drain it. The Blood Elf ability Arcane Torrent will also restore 10 runic power per charge of Mana Tap. Thus far, all abilities using it drain it completely. Unless the ability description says otherwise, 100 runic power is required for the ability to have its tooltip potency. Using it with less runic power will result in less damage/healing, or a shorter duration, hence the "up to ..." wording of the description. While out of combat, runic power decays at the same rate as rage. |
Deathknights have their own "Profession" known as Runeforging which allows the crafting of a variety of runes that provide passive combat buffs to the Death Knight. Runeforged enchants do not stack with other weapon enchants. (Source)
Runeforging requires a specialized Rune Forge found in either version of Ebon Hold, the Death Knight starting area or the Eastern Plaguelands version.
You currently start with two Runes that you can forge:
Obtainable at level 57:
Obtainable at level 60:
Obtainable at level 63:
Obtainable at level 70:
It is expected that as Blizzard Entertainment adds more content that more runes will become available, especially between 70 and 80.
| Ebon Hold Has Four Main Rune Forges. Thanks to WoW Insider.
|
The addition of more Forged Runes is a possibility, especially ones that provide similar effects to popular high-end weapon enchants like Mongoose. (Source)
Notes on listed Abilities/Talents: Abilities and Talent description may not match WoWHead tooltips. All information listed here is based on the very latest updates to Blizzard's official talent calculators and patch notes, which are more up-to-date than the in-game builds from which WoWHead draws its data. We are not responsible for discrepancies in WoWHead's database.
The Death Knight will have three presences they can choose from at any time (similar to stances) to best fit their current task. They are as follows:
| Spell | Cost | APC | Cooldown | Description | |
| Blood Boil | 0.0635 | None | Causes any of the Death Knight's diseases on the target, and all enemies within 30 yards of the target, to painfully erupt, dealing 117 to 143 Shadow damage. (Rank 4) (Instant) | ||
| Blood Strike | N/A | None | Instantly strike the enemy, causing 50% weapon damage plus 191, and an additional 95.5 bonus damage per disease. (Rank 6) (Instant, 5 yd range) | ||
| Blood Tap | 15% of base health | N/A | 1 Minute | Immediately activates a Blood Rune and temporarily converts it into a Death Rune. This rune counts as a Blood, Unholy, or Frost Rune. Lasts 20 sec. (Rank 1) (Instant) | |
| Dark Command | None | N/A | 8 Seconds | Commands the target to attack you, but has no effect if the target is already attacking you. (Instant, 20 yd range) | |
| Death Pact | 40 Runic Power | N/A | 2 Minutes | Sacrifices an undead minion, healing the Death Knight for 20% of his/her maximum health. (Instant, 30 yd range) | |
| Pestilence | 0.04 | 10 Seconds | Causes 65 to 79 Shadow damage to the target and all targets within 10 yards and spreads any diseases on the target to the additional targets. (Rank 5) (Instant, 5 yd range) | ||
| Strangulate | 0.2 | 2 Minutes | Strangulates an enemy, silencing them for 5 sec, and deals 180 Shadow damage at the end of the effect. (Rank 5) (Instant, 30 yd range) |
| Spell | Cost | APC | Cooldown | Description | |
| Rune Tap | N/A | 1 Minute | Converts 1 Blood Rune into 10% of your maximum health. (Talent: Blood: Tier 3) (Instant) | ||
| Mark of Blood | N/A | 3 Minutes | Place a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for 4% of its maximum health. Lasts for 20 sec. (Talent: Blood: Tier 5) (Instant, 30 yd range) | ||
| Hysteria | N/A | 2 Minutes | Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their physical damage by 20%, but causes them to suffer damage equal to 1% of their maximum health every second. (Talent: Blood: Tier 7) (Instant, 30 yd range) | ||
| Vampiric Blood | N/A | 1 Minutes | Increases health generated through spells and effects by 50% for 20 seconds. (Talent: Blood: Tier 8) (Instant) | ||
| Heart Strike | N/A | None | Rank 6: Instantly strike the enemy, causing 60% weapon damage plus 220.8, and an additional 110.4 bonus damage per disease. Prevents target from using haste effects for 10 sec. (Talent: Blood: Tier 9) (1 Talent Rank/6 Trained Ranks) (Rank 6: Next melee attack, 5 yd range) | ||
| Dancing Rune Weapon | 50 Runic Power | N/A | 3 Minute | Unleashes all available runic power to summon a second rune weapon that fights on its own for 10 sec plus 1 sec per 5 additional runic power, doing the same attacks as the Death Knight. (Talent: Blood: Tier 11) (Instant) |
| Spell | Cost | APC | Cooldown | Description | |
| Chains of Ice | N/A | None | Shackles the target with frozen chains, reducing their movement to zero. The target regains 10% of their movement each second for 10 sec. (Rank 1) (1 Unholy 1 Frost, Instant, 20 yd range) | ||
| Empower Rune Weapon | None | N/A | 5 Minutes | Empower your rune weapon, immediately activating all your runes and generating 25 runic power. (Rank 1) (Instant, 5 min Cooldown) | |
| Horn of Winter | 20 Runic Power | N/A | None | The Death Knight blows the Horn of Winter, increasing total Strength and Agility of all party or raid members within 30 yards by 155. Lasts 2 min. (Rank 2) | |
| Icebound Fortitude | 20 Runic Power | N/A | 1 Minute | The Death Knight freezes their blood to become immune to Stun effects and reduce all damage by 50% for 12 sec. Does not remove existing Stun effects. (Rank 1) (Instant) | |
| Icy Touch | 0.1 | None | Rank 5: Chills the target for 227 to 245 Frost damage and infects them with Frost Fever, a disease that reduces melee and ranged attack speed by 14% for 12 sec. (Rank 5) (1 Talent Rank/5 Trained Ranks) (Rank 5: Instant, 20 yd range) | ||
| Mind Freeze | 20 Runic Power | N/A | 10 Seconds | Strike the target's mind with cold, interrupting spellcasting while also preventing any spell in that school from being cast for 4 sec. (Rank 4) (Instant, 5 yd range) | |
| Obliterate | N/A | None | A brutal instant attack that deals 100% weapon damage plus 292, and an additional [1.46e + 006 / 10000] bonus damage per disease, but consumes the diseases. (Rank 4) (Instant, 5 yd range) | ||
| Path of Frost | N/A | None | The Death Knight's freezing aura creates ice beneath his/her feet, allowing him/her and his/her party or raid to walk on water for 10 min. Works while mounted. Any damage will cancel the effect. (Instant) | ||
| Rune Strike | 20 Runic Power | N/A | 5 Seconds | Strike the target for 200% weapon damage plus [200 * AP * 10 / 10000]. Only usable after an attack is dodged or parried. Can't be dodged, blocked, or parried. (Instant, 5 sec cooldown, 5 yd range) |
| Spell | Cost | APC | Cooldown | Description | |
| Lichborne | None | N/A | 3 Minutes | Draw upon unholy energy to become undead for 15 sec. While undead, you are immune to Charm, Fear and Sleep effects, and your horrifying visage causes melee attacks to have an additional 25% chance to miss you. (Talent: Frost: Tier 3) (Instant) | |
| Deathchill | None | N/A | 2 Minutes | When activated, makes your next Icy Touch, Howling Blast, Frost Strike or Obliterate a critical hit if used within 30 sec. (Talent: Frost: Tier 5) (Rank 1) (Instant) | |
| Howling Blast | 0.0755 | 6 Seconds | Blast the target with a frigid wind dealing 259 to 281 Frost damage to all enemies within 10 yards. Deals double damage to targets infected with Frost Fever. (Talent: Frost: Tier 7) (Rank 5) (Instant, 30 yd range) | ||
| Unbreakable Armor | N/A | 1 Minutes | Increases your armor by 25% and total strength by 10% for 20 seconds. (Talent: Frost: Tier 8) (Instant) | ||
| Frost Strike | 40 Runic Power | N/A | None | Rank 6: Instantly strike the enemy, causing 60% weapon damage plus 150 as Frost damage. Can't be dodged, blocked, or parried. (Talent: Frost: Tier 9) (1 Talent Rank/6 Trained Ranks) (Rank 6: Instant, 5 yd range) | |
| Hungering Cold | 60 Runic Power | N/A | 1 Minute | Purges the earth around the Death Knight of all heat. Enemies within 10 yards are trapped in ice, preventing them from performing any action for 10 sec and infecting them with Frost Fever. Enemies are considered Frozen, but any damage other than diseases will break the ice. (Talent: Frost: Tier 11) (Rank 1) (Instant) |
| Spell | Cost | APC | Cooldown | Description | |
| Anti-Magic Shell | 20 Runic Power | N/A | 1 Minute | Surrounds the Death Knight in an Anti-Magic Shell, absorbing 75% of the damage dealt by harmful spells and preventing application of harmful magical effects. Damage absorbed by Anti-Magic Shell energizes the Death Knight with additional runic power. Lasts 5 sec. (Rank 1) (Instant) | |
| Army of the Dead | N/A | 20 Minutes | Summons an entire legion of Ghouls to fight by your side. The Ghouls will swarm the area, taunting and fighting anything they can. While channeling Army of the Dead, you will take less damage equal to your Dodge plus Parry chance. (Rank 1) (Channeled) | ||
| Death and Decay | 0.023/tick | 30 Seconds | Corrupts the ground targeted by the Death Knight, causing 62 Shadow damage every sec that targets remain in the area for 10 sec. This ability produces a high amount of threat. (Rank 4) (Instant, 30 yd range, 30 sec cooldown) | ||
| Death Coil | 40 Runic Power | 0.15 | None | Fire a blast of unholy energy, causing 443 Shadow damage to an enemy target or healing 664.5 damage from a friendly Undead target. (Rank 5) (Instant, 30 yd range) | |
| Death Gate | N/A | 1 Minute | Returns you to Ebon Hold. (Rank 1) (10 sec Cast) | ||
| Death Grip | None | N/A | 35 Seconds | Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight for 3 sec. (Rank 1) (Instant, 30 yd range) | |
| Death Strike | N/A | None | A deadly attack that deals 60% weapon damage plus 178.2 and heals the Death Knight for a percent of damage done for each of <his/her> diseases on the target. (Rank 5) (Instant, 5 yd range) | ||
| Plague Strike | N/A | None | A vicious strike that deals 30% weapon damage plus 113.4 and infects the target with Blood Plague, a disease dealing Shadow damage over time. The strike removes one heal over time effect from the target. (Rank 6) (Instant, 5 yd range) | ||
| Raise Dead | None | N/A | 5 Minutes | Raises a Ghoul to fight by your side. If no humanoid corpse that yields experience or honor is available, you must supply Corpse Dust to complete the spell. If the corpses of friendly players are raised, they will have control over the Ghoul. You can have a maximum of one Ghoul at a time. (Rank 1) (Instant, 30 yd range) | |
| Acherus Deathcharger | None | N/A | None | Summons a Deathcharger, which serves as a mount. Speed is increased by 100%. (Rank 1) (3 sec cast) |
| Spell | Cost | APC | Cooldown | Description | |
| Corpse Explosion | 0.04 | None | Rank 5: Cause a corpse to explode for 220 Shadow damage to all enemies within 20 yards. Will use a nearby corpse if the target is not a corpse. Does not affect mechanical or elemental corpses. (Talent: Unholy: Tier 3) (1 Talented Rank/5 Trained Ranks) (Rank 5: Instant, 30 yd range) | ||
| Summon Gargoyle | 50 Runic Power | 0.15 | 3 Minutes | A gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight's attack power. Persists for 10 sec plus 1 sec per 8 runic power up to 1 min. (Talent: Unholy: Tier 5) (Instant, 30 yd range) | |
| Anti-Magic Zone | N/A | 2 Minutes | Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 30 sec or until it absorbs [10000 + 2 * AP] spell damage. (Talent: Unholy: Tier 7) (Instant, 20 yd range) | ||
| Bone Shield | N/A | 1 Minute | The Death Knight is surrounded by 4 whirling bones. While at least 1 bone remains, he or she takes 40% less damage from all sources and deals 2% more damage with all attacks, spells and abilities. Each damaging attack that lands consumes 1 bone. Lasts 5 mins. (Talent: Unholy: Tier 8) (Instant, 30 second cooldown) | ||
| Scourge Strike | N/A | None | Rank 4: An unholy strike that deals 65% of weapon damage as Shadow damage plus 196.95, and an additional 98.475 bonus damage per disease. (Talent: Unholy: Tier 9) (1 Talented Rank/4 Trained Ranks) (Rank 4: Instant, 5 yd Range) | ||
| Unholy Blight | 60 Runic Power | 0.01/tick | None | Rank 4: A vile swarm of unholy insects surrounds the Death Knight for a 10 yard radius. Enemies caught in the area take 48 Shadow damage per sec. Lasts 20 sec. (Talent: Unholy: Tier 11) (1 Talented Rank/4 Trained Ranks) (Rank 4: Instant) |
Abilities cross checked using these sites. [1] http://www.mmo-champion.com [2] http://deathknight.info/wiki/ [3] http://wotlk.wowhead.com
Current APC values provided by [4]Beaulshevik
Notes on listed Abilities/Talents: Abilities and Talent description may not match WoWHead tooltips. All information listed here is based on the very latest updates to Blizzard's official talent calculators and patch notes, which are more up-to-date than the in-game builds from which WoWHead draws its data. We are not responsible for discrepancies in WoWHead's database.
| Ability | Rank | Level | School | Description | |
| Blood Boil | Rank 01 | 58 | Blood | Causes any of the Death Knight's diseases on the target, and all enemies within 30 yards of the target, to painfully erupt, dealing 59 to 71 Shadow damage. (Requires Runic Power, Instant, 15 sec cooldown, 5 yd range) | |
| Blood Boil | Rank 02 | 66 | Blood | Causes any of the Death Knight's diseases on the target, and all enemies within 30 yards of the target, to painfully erupt, dealing 77 to 93 Shadow damage. (Requires Runic Power, Instant, 15 sec cooldown, 5 yd range) | |
| Blood Boil | Rank 03 | 72 | Blood | Causes any of the Death Knight's diseases on the target, and all enemies within 30 yards of the target, to painfully erupt, dealing 99 to 121 Shadow damage. (Requires Runic Power, Instant, 15 sec cooldown, 5 yd range) | |
| Blood Boil | Rank 04 | 78 | Blood | Causes any of the Death Knight's diseases on the target, and all enemies within 30 yards of the target, to painfully erupt, dealing 117 to 143 Shadow damage. (Requires Runic Power, Instant, 15 sec cooldown, 5 yd range) | |
| Blood Presence | Rank 01 | 55 | Blood | Strengthens the Death Knight with the presence of blood, increasing damage by 15% and healing the Death Knight by 2% of damage dealt. Only one Presence may be active at a time. (Instant, 1 sec cooldown, 5 yd range) | |
| Blood Strike | Rank 01 | 55 | Blood | Instantly strike the enemy, causing 50% weapon damage plus 65, and an additional 32.5 bonus damage per disease. (Instant, 1 Blood, 5 yd range) | |
| Blood Strike | Rank 02 | 59 | Blood | Instantly strike the enemy, causing 50% weapon damage plus 73.75, and an additional 36.875 bonus damage per disease. (Instant, 1 Blood, 5 yd range) | |
| Blood Strike | Rank 03 | 64 | Blood | Instantly strike the enemy, causing 50% weapon damage plus 86.75, and an additional 43.375 bonus damage per disease. (Instant, 1 Blood, 5 yd range) | |
| Blood Strike | Rank 04 | 69 | Blood | Instantly strike the enemy, causing 50% weapon damage plus 102.75, and an additional 51.375 bonus damage per disease. (Instant, 1 Blood, 5 yd range) | |
| Blood Strike | Rank 05 | 74 | Blood | Instantly strike the enemy, causing 50% weapon damage plus 156.25, and an additional 78.125 bonus damage per disease. (Instant, 1 Blood, 5 yd range) | |
| Blood Strike | Rank 06 | 80 | Blood | Instantly strike the enemy, causing 50% weapon damage plus 191, and an additional 95.5 bonus damage per disease. (Instant, 1 Blood, 5 yd range) | |
| Blood Tap | Rank 01 | 64 | Blood | Immediately activates a Blood Rune and temporarily converts it into a Death Rune. This rune counts as a Blood, Unholy, or Frost Rune. Lasts 20 sec. (Instant, Costs 841 Health, 1 min cooldown) | |
| Dancing Rune Weapon | Rank 01 | 60 | Blood | Unleashes all available runic power to summon a second rune weapon that fights on its own for 10 sec plus 1 sec per 5 additional runic power, doing the same attacks as the Death Knight. (Talent: Tier 11) (50 Runic Power, Instant, 3 min cooldown) | |
| Dark Command | Rank 01 | 65 | Blood | Commands the target to attack you, but has no effect if the target is already attacking you. (Instant, 10 sec cooldown, 20 yd range) | |
| Death Pact | Rank 01 | 66 | Blood | Sacrifices an undead minion, healing the Death Knight for 20% of his or her maximum health. (40 Runic Power, 30 yd range) | |
| Heart Strike | Rank 01 | 55 | Blood | Instantly strike the enemy, causing 60% weapon damage plus 75, and an additional 37.5 bonus damage per disease. Prevents target from using haste effects for 10 sec. (Talent: Tier 9) (1 Blood, Next melee, 5 yd range) | |
| Heart Strike | Rank 02 | 59 | Blood | Instantly strike the enemy, causing 60% weapon damage plus 85.2, and an additional 42.6 bonus damage per disease. Prevents target from using haste effects for 10 sec. (Talent: Tier 9) (1 Blood, Next melee, 5 yd range) | |
| Heart Strike | Rank 03 | 64 | Blood | Instantly strike the enemy, causing 60% weapon damage plus 100.2, and an additional 50.1 bonus damage per disease. Prevents target from using haste effects for 10 sec. (Talent: Tier 9) (1 Blood, Next melee, 5 yd range) | |
| Heart Strike | Rank 04 | 69 | Blood | Instantly strike the enemy, causing 60% weapon damage plus 118.5, and an additional 59.25 bonus damage per disease. Prevents target from using haste effects for 10 sec. (Talent: Tier 9) (1 Blood, Next melee, 5 yd range) | |
| Heart Strike | Rank 05 | 74 | Blood | Instantly strike the enemy, causing 60% weapon damage plus 180.3, and an additional 90.15 bonus damage per disease. Prevents target from using haste effects for 10 sec. (Talent: Tier 9) (1 Blood, Next melee, 5 yd range) | |
| Heart Strike | Rank 06 | 80 | Blood | Instantly strike the enemy, causing 60% weapon damage plus 220.8, and an additional 110.4 bonus damage per disease. Prevents target from using haste effects for 10 sec. (Talent: Tier 9) (1 Blood, Next melee, 5 yd range) | |
| Hysteria | Rank 01 | 55 | Blood | Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their physical damage by 20%, but causes them to suffer damage equal to 1% of their maximum health every second. (Talent: Tier 7) (1 Blood 1 Unholy, Instant, 2 min cooldown, 30 yd range) | |
| Mark of Blood | Rank 01 | 55 | Blood | Place a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for 4% of its maximum health. Lasts for 20 sec. (Talent: Tier 5) (1 Blood 1 Unholy, 30 yd range, Instant, 3 min cooldown) | |
| Pestilence | Rank 01 | 56 | Blood | Causes 27 to 33 Shadow damage to the target and all targets within 10 yards and spreads any diseases on the target to the additional targets. (1 Blood Rune, Instant, 5 yd range) | |
| Pestilence | Rank 02 | 62 | Blood | Causes 32 to 38 Shadow damage to the target and all targets within 10 yards and spreads any diseases on the target to the additional targets. (1 Blood Rune, Instant, 5 yd range) | |
| Pestilence | Rank 03 | 68 | Blood | Causes 41 to 49 Shadow damage to the target and all targets within 10 yards and spreads any diseases on the target to the additional targets. (1 Blood Rune, Instant, 5 yd range) | |
| Pestilence | Rank 04 | 74 | Blood | Causes 54 to 66 Shadow damage to the target and all targets within 10 yards and spreads any diseases on the target to the additional targets. (1 Blood Rune, Instant, 5 yd range) | |
| Pestilence | Rank 05 | 79 | Blood | Causes 65 to 79 Shadow damage to the target and all targets within 10 yards and spreads any diseases on the target to the additional targets. (1 Blood Rune, Instant, 5 yd range) | |
| Rune Tap | Rank 01 | 55 | Blood | Converts 1 Blood Rune into 10% of your maximum health. (Talent: Tier 3) (1 Blood, Instant, 1 min cooldown) | |
| Strangulate | Rank 01 | 59 | Blood | Strangulates an enemy, silencing them for 5 sec, and deals 80 Shadow damage at the end of the effect. (1 Blood, Instant, 30 yd range, 2 min cooldown) | |
| Strangulate | Rank 02 | 65 | Blood | Strangulates an enemy, silencing them for 5 sec, and deals 95 Shadow damage at the end of the effect. (1 Blood, Instant, 30 yd range, 2 min cooldown) | |
| Strangulate | Rank 03 | 69 | Blood | Strangulates an enemy, silencing them for 5 sec, and deals 110 Shadow damage at the end of the effect. (1 Blood, Instant, 30 yd range, 2 min cooldown) | |
| Strangulate | Rank 04 | 74 | Blood | Strangulates an enemy, silencing them for 5 sec, and deals 150 Shadow damage at the end of the effect. (1 Blood, Instant, 30 yd range, 2 min cooldown) | |
| Strangulate | Rank 05 | 79 | Blood | Strangulates an enemy, silencing them for 5 sec, and deals 180 Shadow damage at the end of the effect. (1 Blood, Instant, 30 yd range, 2 min cooldown) | |
| Vampiric Blood | Rank 01 | 45 | Blood | Increases health generated through spells and effects by 50% for 20 seconds. (Talent: Tier 8) (1 Blood, Instant, 1 min cooldown) | |
| Chains of Ice | Rank 01 | 56 | Frost | Shackles the target with frozen chains, reducing their movement to zero. The target regains 10% of their movement each second for 10 sec. (1 Frost, Instant, 20 yd range) | |
| Deathchill | Rank 01 | 55 | Frost | When activated, makes your next Icy Touch, Howling Blast, Frost Strike or Obliterate a critical hit if used within 30 sec. (Talent: Tier 5) (Instant, 2 min cooldown) | |
| Empower Rune Weapon | Rank 01 | 68 | Frost | Empower your rune weapon, immediately activating all your runes and generating 25 runic power. (Instant, 5 min cooldown) | |
| Frost Presence | Rank 01 | 57 | Frost | The death knight takes on the presence of frost, increasing total health by 10%, armor contribution from items by 60%, and reducing spell damage taken by 5%. Increases threat generated. Only one Presence may be active at a time. (Instant, 1 sec cooldown, 5 yd range) | |
| Frost Strike | Rank 01 | 55 | Frost | Instantly strike the enemy, causing 60% weapon damage plus 52.2 as Frost damage. Can't be dodged, blocked, or parried. (Talent: Tier 9) (40 Runic Power, Instant, 5 yd range) | |
| Frost Strike | Rank 02 | 60 | Frost | Instantly strike the enemy, causing 60% weapon damage plus 61.8 as Frost damage. Can't be dodged, blocked, or parried. (Talent: Tier 9) (40 Runic Power, Instant, 5 yd range) | |
| Frost Strike | Rank 03 | 65 | Frost | Instantly strike the enemy, causing 60% weapon damage plus 69 as Frost damage. Can't be dodged, blocked, or parried. (Talent: Tier 9) (40 Runic Power, Instant, 5 yd range) | |
| Frost Strike | Rank 04 | 70 | Frost | Instantly strike the enemy, causing 60% weapon damage plus 85.2 as Frost damage. Can't be dodged, blocked, or parried. (Talent: Tier 9) (40 Runic Power, Instant, 5 yd range) | |
| Frost Strike | Rank 05 | 75 | Frost | Instantly strike the enemy, causing 60% weapon damage plus 120.6 as Frost damage. Can't be dodged, blocked, or parried. (Talent: Tier 9) (40 Runic Power, Instant, 5 yd range) | |
| Frost Strike | Rank 06 | 80 | Frost | Instantly strike the enemy, causing 60% weapon damage plus 150 as Frost damage. Can't be dodged, blocked, or parried. (Talent: Tier 9) (40 Runic Power, Instant, 5 yd range) | |
| Horn of Winter | Rank 01 | 65 | Frost | The Death Knight blows the Horn of Winter, increasing total Strength and Agility of all party or raid members within 30 yards by 86. Lasts 2 min. (20 Runic Power, Instant.) | |
| Horn of Winter | Rank 02 | 75 | Frost | The Death Knight blows the Horn of Winter, increasing total Strength and Agility of all party or raid members within 30 yards by 155. Lasts 2 min. (20 Runic Power, Instant.) | |
| Howling Blast | Rank 01 | 55 | Frost | Blast the target with a frigid wind dealing 99 to 107 Frost damage to all enemies within 10 yards. Deals double damage to targets infected with Frost Fever. (Talent: Tier 7) (1 Frost, Instant, 6 sec cooldown, 30 yd range) | |
| Howling Blast | Rank 02 | 60 | Frost | Blast the target with a frigid wind dealing 117 to 127 Frost damage to all enemies within 10 yards. Deals double damage to targets infected with Frost Fever. (Talent: Tier 7) (1 Frost, Instant, 6 sec cooldown, 30 yd range) | |
| Howling Blast | Rank 03 | 70 | Frost | Blast the target with a frigid wind dealing 162 to 176 Frost damage to all enemies within 10 yards. Deals double damage to targets infected with Frost Fever. (Talent: Tier 7) (1 Frost, Instant, 6 sec cooldown, 30 yd range) | |
| Howling Blast | Rank 04 | 75 | Frost | Blast the target with a frigid wind dealing 221 to 239 Frost damage to all enemies within 10 yards. Deals double damage to targets infected with Frost Fever. (Talent: Tier 7) (1 Frost, Instant, 6 sec cooldown, 30 yd range) | |
| Howling Blast | Rank 05 | 80 | Frost | Blast the target with a frigid wind dealing 259 to 281 Frost damage to all enemies within 10 yards. Deals double damage to targets infected with Frost Fever. (Talent: Tier 7) (1 Frost, Instant, 6 sec cooldown, 30 yd range) | |
| Hungering Cold | Rank 01 | 60 | Frost | Purges the earth around the Death Knight of all heat. Enemies within 10 yards are trapped in ice, preventing them from performing any action for 10 sec and infecting them with Frost Fever. Enemies are considered Frozen, but any damage other than diseases will break the ice. (Talent: Tier 11) (60 Runic Power, Instant, 1 min cooldown) | |
| Icebound Fortitude | Rank 01 | 62 | Frost | The Death Knight freezes his/her blood to become immune to Stun effects and reduce all damage taken by 50% for 12 sec. Does not remove existing Stun effects. (1 Frost, Instant, 1 min cooldown, 5 yd range) | |
| Icy Touch | Rank 01 | 55 | Frost | Chills the target for 127 to 137 Frost damage and infects them with Frost Fever, a disease that reduces melee and ranged attack speed by 14% for 12 sec. (1 Frost, Instant, 20 yd range, 6 sec cooldown) | |
| Icy Touch | Rank 02 | 61 | Frost | Chills the target for 144 to 156 Frost damage and infects them with Frost Fever, a disease that reduces melee and ranged attack speed by 14% for 12 sec. (1 Frost, Instant, 20 yd range, 6 sec cooldown) | |
| Icy Touch | Rank 03 | 67 | Frost | Chills the target for 161 to 173 Frost damage and infects them with Frost Fever, a disease that reduces melee and ranged attack speed by 14% for 12 sec. (1 Frost, Instant, 20 yd range, 6 sec cooldown) | |
| Icy Touch | Rank 04 | 73 | Frost | Chills the target for 187 to 203 Frost damage and infects them with Frost Fever, a disease that reduces melee and ranged attack speed by 14% for 12 sec. (1 Frost, Instant, 20 yd range, 6 sec cooldown) | |
| Icy Touch | Rank 05 | 78 | Frost | Chills the target for 227 to 245 Frost damage and infects them with Frost Fever, a disease that reduces melee and ranged attack speed by 14% for 12 sec. (1 Frost, Instant, 20 yd range, 6 sec cooldown) | |
| Lichborne | Rank 01 | 55 | Frost | Draw upon unholy energy to become undead for 15 sec. While undead, you are immune to Charm, Fear and Sleep effects, and your horrifying visage causes melee attacks to have an additional 25% chance to miss you. (Talent: Tier 3) (Instant, 3 min cooldown) | |
| Mind Freeze | Rank 01 | 57 | Frost | Strike the target's mind with cold, interrupting spellcasting while also preventing any spell in that school from being cast for 4 sec. (1 Frost, Instant, 5 yd range, 10 sec cooldown) | |
| Obliterate | Rank 01 | 61 | Frost | A brutal instant attack that deals 100% weapon damage plus 124, and an additional 62 bonus damage per disease, but consumes the diseases. (1 Frost 1 Unholy, Instant, 5 yd range) | |
| Obliterate | Rank 02 | 67 | Frost | A brutal instant attack that deals 100% weapon damage plus 152.5, and an additional 76.25 bonus damage per disease, but consumes the diseases. (1 Frost 1 Unholy, Instant, 5 yd range) | |
| Obliterate | Rank 03 | 73 | Frost | A brutal instant attack that deals 100% weapon damage plus 238.5, and an additional [1.1925e + 006 / 10000] bonus damage per disease, but consumes the diseases. (1 Frost 1 Unholy, Instant, 5 yd range) | |
| Obliterate | Rank 04 | 79 | Frost | A brutal instant attack that deals 100% weapon damage plus 292, and an additional [1.46e + 006 / 10000] bonus damage per disease, but consumes the diseases. (1 Frost 1 Unholy, Instant, 5 yd range) | |
| Path of Frost | Rank 01 | 61 | Frost | The Death Knight's freezing aura creates ice beneath his/her feet, allowing him/her and his/her party or raid to walk on water for 10 min. Works while mounted. Any damage will cancel the effect. (1 Frost, Instant) | |
| Rune Strike | Rank 01 | 67 | Frost | Strike the target for 200% weapon damage plus [200 * AP * 10 / 10000]. Only usable after an attack is dodged or parried. Can't be dodged, blocked, or parried. (20 Runic Power, Instant, 5 sec cooldown, 5 yd range) | |
| Unbreakable Armor | Rank 01 | 55 | Frost | Increases your armor by 25% and total strength by 10% for 20 seconds. (Talent: Tier 8) (1 Frost, Instant, 1 min cooldown) | |
| Anti-Magic Shell | Rank 01 | 75 | Unholy | Surrounds the Death Knight in an Anti-Magic Shell, absorbing 75% of the damage dealt by harmful spells and preventing application of harmful magical effects. Damage absorbed by Anti-Magic Shell energizes the Death Knight with additional runic power. Lasts 5 sec. (20 Runic Power, Instant, 1 min cooldown) | |
| Anti-Magic Zone | Rank 01 | 55 | Unholy | Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 30 sec or until it absorbs [10000 + 2 * AP] spell damage. (Talent: Tier 7) (1 Unholy, Instant, 2 min cooldown, 20 yd range) | |
| Army of the Dead | Rank 01 | 80 | Unholy | Summons an entire legion of Ghouls to fight by your side. The Ghouls will swarm the area, taunting and fighting anything they can. While channelling Army of the Dead, you will take less damage equal to your Dodge plus Parry chance. (10 min cooldown, 5 yd range, 1 Blood 1 Unholy 1 Frost) | |
| Bone Shield | Rank 01 | 55 | Unholy | The Death Knight is surrounded by 4 whirling bones. While at least 1 bone remains, he or she takes 40% less damage from all sources and deals 2% more damage with all attacks, spells and abilities. Each damaging attack that lands consumes 1 bone. Lasts 5 mins. (Talent: Tier 8) (1 Unholy, Instant, 1 min cooldown) | |
| Corpse Explosion | Rank 01 | 55 | Unholy | Cause a corpse to explode for 82 Shadow damage to all enemies within 20 yards. Will use a nearby corpse if the target is not a corpse. Does not affect mechanical or elemental corpses. (Talent: Tier 3) (1 Unholy, Instant, 30 yd range) | |
| Corpse Explosion | Rank 02 | 60 | Unholy | Cause a corpse to explode for 95 Shadow damage to all enemies within 20 yards. Will use a nearby corpse if the target is not a corpse. Does not affect mechanical or elemental corpses. (Talent: Tier 3) (1 Unholy, Instant, 30 yd range) | |
| Corpse Explosion | Rank 03 | 70 | Unholy | Cause a corpse to explode for 130 Shadow damage to all enemies within 20 yards. Will use a nearby corpse if the target is not a corpse. Does not affect mechanical or elemental corpses. (Talent: Tier 3) (1 Unholy, Instant, 30 yd range) | |
| Corpse Explosion | Rank 04 | 75 | Unholy | Cause a corpse to explode for 190 Shadow damage to all enemies within 20 yards. Will use a nearby corpse if the target is not a corpse. Does not affect mechanical or elemental corpses. (Talent: Tier 3) (1 Unholy, Instant, 30 yd range) | |
| Corpse Explosion | Rank 05 | 80 | Unholy | Cause a corpse to explode for 220 Shadow damage to all enemies within 20 yards. Will use a nearby corpse if the target is not a corpse. Does not affect mechanical or elemental corpses. (Talent: Tier 3) (1 Unholy, Instant, 30 yd range) | |
| Death and Decay | Rank 01 | 60 | Unholy | Corrupts the ground targeted by the Death Knight, causing 26 Shadow damage every sec that targets remain in the area for 10 sec. This ability produces a high amount of threat. (1 Blood 1 Frost 1 Unholy, Instant, 30 yd range, 30 sec cooldown) | |
| Death and Decay | Rank 02 | 67 | Unholy | Corrupts the ground targeted by the Death Knight, causing 34 Shadow damage every sec that targets remain in the area for 10 sec. This ability produces a high amount of threat. (1 Blood 1 Frost 1 Unholy, Instant, 30 yd range, 30 sec cooldown) | |
| Death and Decay | Rank 03 | 73 | Unholy | Corrupts the ground targeted by the Death Knight, causing 49 Shadow damage every sec that targets remain in the area for 10 sec. This ability produces a high amount of threat. (1 Blood 1 Frost 1 Unholy, Instant, 30 yd range, 30 sec cooldown) | |
| Death and Decay | Rank 04 | 80 | Unholy | Corrupts the ground targeted by the Death Knight, causing 62 Shadow damage every sec that targets remain in the area for 10 sec. This ability produces a high amount of threat. (1 Blood 1 Frost 1 Unholy, Instant, 30 yd range, 30 sec cooldown) | |
| Death Coil | Rank 01 | 55 | Unholy | Fire a blast of unholy energy, causing 167 Shadow damage to an enemy target or healing 250.5 damage from a friendly Undead target. (40 Runic Power, Instant, 30 yd range) | |
| Death Coil | Rank 02 | 62 | Unholy | Fire a blast of unholy energy, causing 208 Shadow damage to an enemy target or healing 312 damage from a friendly Undead target. (40 Runic Power, Instant, 30 yd range) | |
| Death Coil | Rank 03 | 68 | Unholy | Fire a blast of unholy energy, causing 275 Shadow damage to an enemy target or healing 412.5 damage from a friendly Undead target. (40 Runic Power, Instant, 30 yd range) | |
| Death Coil | Rank 04 | 76 | Unholy | Fire a blast of unholy energy, causing 381 Shadow damage to an enemy target or healing 571.5 damage from a friendly Undead target. (40 Runic Power, Instant, 30 yd range) | |
| Death Coil | Rank 05 | 80 | Unholy | Fire a blast of unholy energy, causing 443 Shadow damage to an enemy target or healing 664.5 damage from a friendly Undead target. (40 Runic Power, Instant, 30 yd range) | |
| Death Gate | Rank 01 | 55 | Unholy | Returns you to Ebon Hold. (10 sec Cast, 1 Min Cooldown) | |
| Death Grip | Rank 01 | 55 | Unholy | Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight for 3 sec. (Instant, 30 yd range, 35 sec cooldown) | |
| Death Strike | Rank 01 | 58 | Unholy | A deadly attack that deals 60% weapon damage plus 67.2 and heals the Death Knight for a percent of damage done for each of <his/her> diseases on the target. (Instant, 1 Unholy, 5 yd range) | |
| Death Strike | Rank 02 | 63 | Unholy | A deadly attack that deals 60% weapon damage plus 78 and heals the Death Knight for a percent of damage done for each of <his/her> diseases on the target. (Instant, 1 Unholy, 5 yd range) | |
| Death Strike | Rank 03 | 70 | Unholy | A deadly attack that deals 60% weapon damage plus 99 and heals the Death Knight for a percent of damage done for each of <his/her> diseases on the target. (Instant, 1 Unholy, 5 yd range) | |
| Death Strike | Rank 04 | 75 | Unholy | A deadly attack that deals 60% weapon damage plus 150 and heals the Death Knight for a percent of damage done for each of <his/her> diseases on the target. (Instant, 1 Unholy, 5 yd range) | |
| Death Strike | Rank 05 | 80 | Unholy | A deadly attack that deals 60% weapon damage plus 178.2 and heals the Death Knight for a percent of damage done for each of <his/her> diseases on the target. (Instant, 1 Unholy, 5 yd range) | |
| Plague Strike | Rank 01 | 55 | Unholy | A vicious strike that deals 30% weapon damage plus 9.9 and infects the target with Blood Plague, a disease dealing Shadow damage over time. The strike removes one heal over time effect from the target. (1 Blood 1 Unholy, Instant, 5 yd range) | |
| Plague Strike | Rank 02 | 60 | Unholy | A vicious strike that deals 30% weapon damage plus 45.3 and infects the target with Blood Plague, a disease dealing Shadow damage over time. The strike removes one heal over time effect from the target. (1 Blood 1 Unholy, Instant, 5 yd range) | |
| Plague Strike | Rank 03 | 65 | Unholy | A vicious strike that deals 30% weapon damage plus 53.4 and infects the target with Blood Plague, a disease dealing Shadow damage over time. The strike removes one heal over time effect from the target. (1 Blood 1 Unholy, Instant, 5 yd range) | |
| Plague Strike | Rank 04 | 70 | Unholy | A vicious strike that deals 30% weapon damage plus 64.8 and infects the target with Blood Plague, a disease dealing Shadow damage over time. The strike removes one heal over time effect from the target. (1 Blood 1 Unholy, Instant, 5 yd range) | |
| Plague Strike | Rank 05 | 75 | Unholy | A vicious strike that deals 30% weapon damage plus 94.2 and infects the target with Blood Plague, a disease dealing Shadow damage over time. The strike removes one heal over time effect from the target. (1 Blood 1 Unholy, Instant, 5 yd range) | |
| Plague Strike | Rank 06 | 80 | Unholy | A vicious strike that deals 30% weapon damage plus 113.4 and infects the target with Blood Plague, a disease dealing Shadow damage over time. The strike removes one heal over time effect from the target. (1 Blood 1 Unholy, Instant, 5 yd range) | |
| Raise Dead | Rank 01 | 56 | Unholy | Raises a Ghoul to fight by your side. If no humanoid corpse that yields experience or honor is available, you must supply Corpse Dust to complete the spell. If the corpses of friendly players are raised, they will have control over the Ghoul. You can have a maximum of one Ghoul at a time. (2 Unholy, Instant, 30 yd range, 5 min cooldown) | |
| Scourge Strike | Rank 01 | 55 | Unholy | An unholy strike that deals 60% of weapon damage as Shadow damage plus 81, and an additional 40.5 bonus damage per disease. (Talent: Tier 9) (1 Frost 1 Unholy, Instant, 5 yd range) | |
| Scourge Strike | Rank 02 | 60 | Unholy | An unholy strike that deals 60% of weapon damage as Shadow damage plus 99.6, and an additional 49.8 bonus damage per disease. (Talent: Tier 9) (1 Frost 1 Unholy, Instant, 5 yd range) | |
| Scourge Strike | Rank 03 | 65 | Unholy | An unholy strike that deals 60% of weapon damage as Shadow damage plus 155.4, and an additional 77.7 bonus damage per disease. (Talent: Tier 9) (1 Frost 1 Unholy, Instant, 5 yd range) | |
| Scourge Strike | Rank 04 | 70 | Unholy | An unholy strike that deals 60% of weapon damage as Shadow damage plus 190.5, and an additional 95.25 bonus damage per disease. (Talent: Tier 9) (1 Frost 1 Unholy, Instant, 5 yd range) | |
| Acherus Deathcharger | Rank 01 | 55 | Unholy | Summons a Deathcharger, which serves as a mount. Speed is increased by 100%. (3 sec cast) | |
| Summon Gargoyle | Rank 01 | 55 | Unholy | A gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight's attack power. Persists for 10 sec plus 1 sec per 8 runic power up to 1 min. (Talent: Tier 5) (50 Runic Power, Instant, 3 min cooldown, 30 yd range) | |
| Unholy Blight | Rank 01 | 60 | Unholy | A vile swarm of unholy insects surrounds the Death Knight for a 10 yard radius. Enemies caught in the area take 21 Shadow damage per sec. Lasts 20 sec. (Talent: Tier 11) (60 Runic Power, Instant, 1 min cooldown) | |
| Unholy Blight | Rank 02 | 70 | Unholy | A vile swarm of unholy insects surrounds the Death Knight for a 10 yard radius. Enemies caught in the area take 30 Shadow damage per sec. Lasts 20 sec. (Talent: Tier 11) (60 Runic Power, Instant, 1 min cooldown) | |
| Unholy Blight | Rank 03 | 75 | Unholy | A vile swarm of unholy insects surrounds the Death Knight for a 10 yard radius. Enemies caught in the area take 40 Shadow damage per sec. Lasts 20 sec. (Talent: Tier 11) (60 Runic Power, Instant, 1 min cooldown) | |
| Unholy Blight | Rank 04 | 80 | Unholy | A vile swarm of unholy insects surrounds the Death Knight for a 10 yard radius. Enemies caught in the area take 48 Shadow damage per sec. Lasts 20 sec. (Talent: Tier 11) (60 Runic Power, Instant, 1 min cooldown) | |
| Unholy Presence | Rank 01 | 70 | Unholy | Infuses the Death Knight with unholy fury, increasing attack speed by 15%, movement speed by 15% and reducing the global cooldown on all Death Knight abilities by 0.5 sec. Only one Presence may be active at a time. (Instant, 1 sec cooldown, 5 yd range) |
At level 56 the Death Knight gains the ability to Summon a Ghoul through the Raise Dead spell. Untalented the Ghoul lasts 2 minutes and Raise Dead has a 5 minute cooldown. Through talents such as Ravenous Dead and Ferocious Dead it is possible to have the Ghoul last up to 3.5 minutes and reduce the cooldown on raise dead by 2.5 minutes. However, it is currently impossible to have two ghouls at a time.
| Ability | Cost | Description | |
| Claw | 40 Energy | Claw the enemy causing 14 additional damage. | |
| Explode | 40 Energy | Explode self, destroying the ghoul and causing 500 shadow damage to all nearby enemies. | |
| Gnaw | 30 Energy | Chew a limb off the target, stunning for 3 seconds and dealing 90 - 110 damage. | |
| Huddle | 10 Energy | Go into a defensive crouch, reducing damage dealt and taken by melee attacks, ranged attacks and spells by 50% for 10 seconds. | |
| Leap | 10 Energy | Leap through the shadows and reappear behind your enemy. | |
| Ghoul Taunt | ?? Energy | Taunts and causes additional high threat to all enemies within 15 yards. | |
| Thrash | 30 Energy | A physical attack, injuring a single foe for 110 damage. Also interrupts spellcasting and prevents any spell of that school from being cast for 5 seconds. |
All Horde Races/ Genders: Blood Elves, Orcs, Tauren, Trolls, Undead
All Alliance Races/ Genders: Draenei, Dwarves, Gnomes, Humans, Night Elves
Starting Zone Quest Gear Stats (NEW in 8634)
Human Female
Night Elf Female
Tauren Female
Tauren Male: Front, Side, Back
Various Horde Races
Bone Armor/Magic Shield
Death Gate
Death and Decay
Death and Decay target circle
Runeblade
Random DK Shot
Bloodworms / Death Grip
Death Grip
Bloodworms
| From Deathknight.info: | ||||
Death Knight Mount (Pre-8391)
Death Knight Mount (Pre-8391)
Death Knight Starting Area Loading Screen (NEW)
Death Knight Forum Skin & Icons
All Horde Races/ Genders With Helms: Blood Elves, Orcs,
Tauren,
Trolls,
Undead
All Horde Races/genders Without Helms
All Alliance Races/ Genders With Helms:
Draenei,
Dwarves,
Gnomes,
Humans,
Night Elves
All Alliance Races/Genders Without Helms
| Newest/Featured | Other Gameplay Videos | |
|
|
Beta Gameplay: |
| Newest/Featured | Other Ability Videos | |
See: MMO-Champion
See Also: Official Calculator Updates
(From WoWInsider's coverage)
One thing they're talking about is that they don't want to leave the Death Knight in the specific role according to their class -- they don't want to pigeon hole Death Knights by the spec they choose. The speaker plainly said that it's problematic for designers that tanks are forced to either be tank spec or DPS spec -- they want to avoid this restricting dynamic for Death Knights.
He also spoke about class-defining abilities. Runes, right now, have a 10 second cool down. The Armies of Undead are meant to call masses of undead -- invoke the feeling of how Arthas is the Lich King, and able to pull large groups of undead to attack enemies.
The speaker definitely seemed concerned about the tank shortage. They want to avoid pegging a death knight spec as only one spec at a time, so that each character has as many options in play as possible.
Which races can be Death Knights? Confirmed all of them. The Lich King doesn't discriminate, he likes them all. You can be a Gnome Death Knight if you want.
-->
Before the beginning of the Second War, the Warchief Doomhammer began to “reconstruct” the Horde via slaughtering its old, puppet Warchief: Blackhand the Destroyer. Doomhammer then set his eyes upon the Warlock Gul’dan, who controlled a group of necrolytes known as the Shadow council. In exchange for his life, however, Gul’dan promised the new Warchief an army that would serve him in life and death. Intrigued by this idea, Doomerhammer spared Gul’dan and let the Warlock begin to manipulate the souls of his necrolytes by placing their souls in green gems. After socketing the gems in truncheons and placing them in the hands of slain Stormwind Knights, Gul'dan succeeded in creating the world’s first Death Knights.
The creatures fought against the forces of Alliance with a ferocity that had not yet been known to the Light. The Death Knights were quickly negated by the new warriors for the alliance, Paladins. When the dark warriors fell, the tides of war began to turn, and the Alliance soon claimed its victory over the Horde, leaving its Warchief to flee in rage and despair.
During the events of the Third war, however, a new type of Death Knight came to be. The Orc Shaman Ner’zhul, whom had become incased in a suit of armor, began to spread his Undead Plague across the world. In response to this menace, the Knights of the Silver Hand arose, eager to fight against the Lich King. They sent Arthas Menethil, the Prince of Lordaeron and an initiate in the Silver Hand to find the source of this plague and to stop it.
During a raid upon Stratholme, led by the Dreadlord Mal'Ganis, where the local populous had been infected by the plague via a shipment of wheat, Arthas learned that the Plague itself had origins in Northrend, and thus formed a campaign to invade the northern lands.
After overcoming the challenges of the land, Scourge, and Ice Trolls, Arthas eventually found himself desperate to destroy Mal’Ganis, and refused to obey his father, King Terenas Menethil II, who ordered the expedition to return home. Betraying his own men by destroying the ships with a band of mercenaries, Arthas started to show the price he was ready to pay to destroy the Dreadlord. He eventually learned, through his friend Muradin Bronzebeard, of a weapon that could aid him in a such a task. A weapon that could destroy the Scourge forces and bring about the destruction of the Lich King. A weapon that was called Frostmourne.
Seeing an opportunity to save his fellow humans, Arthas charged forth to retrieve the weapon, only to learn that is was cursed. Willing to take any curse to save his people, the Prince withdrew Frostmourne against the advice of Muradin, and in the process he knocked him out and left him for dead.
Arthas, however, did not care.
It was on this day that the most powerful of Death Knights was born.
Finaly, Mal’Ganis slain, Prince Arthas began to wander the cold and harsh land of Northrend with only Frostmourne by his side. The Lich King used the blade to torment Arthas’ soul.
Two months later the Prince returns home with a parade awaiting him. Entering King Terenas’ Throne Room, The Lich King orders him through Frostmourne to succeed his father. With the King of Lordaeron dead, Arthas plans to build an order that will shake the very foundations of the world…
Wielding runeblades that capture and corrupt life energy, the terror known as Death Knights have been released once again upon the world. Learning their dark magics from Instructor Razuvious, these Death Knights have but one goal in their existence: total and complete annihilation of all living beings.
