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I updated my copy of Hal's UI to have 0 errors after several hours of gameplay. 1680x1050, not my problem if you don't backup / it doesn't work for you. Download below. You may need to go through each addon's options and load the halfixed profile. Yesterday's file verison has been replaced.
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Patch 3.0.2 has been applied to the live realms today. With it comes a whole slew of changes in preparation for the upcoming Wrath of the Lich King expansion, being released on November 13th.
You can now read the Patch Notes on our 3.0.2 Patch Notes page!
Here are a few of the major things available in the patch:
Here are a few quick links that might help you sort through some of this great new content. Check out our Inscription page and Guide for all the info on the new profession. Also, all of our Class Pages have been updated with the very latest info. Want to plan out your spec? Check out our new Talent Calculators. Need the preload pieces? Grab them off our Patches page. Need some addons that actually work? Check out WowInterface's Survival Guide. Come join us all day on IRC to talk about all the great new features for this Patch!

Well, Blizzcon2008 has officially come to an end!
We hope you enjoyed our live Panel coverage. Our Blizzcon page will be archiving all of the Panel transcripts as well as audio and video of the Panels and other events as they become available. We hope everyone enjoyed Blizzcon and all the great new info about the upcoming expansion!
Feel free to drop by our IRC channel and chat us up about our coverage! We want to hear from you!
| Saturday (10/11/08): Blizzcon Day 2: Misc News | Click this bar to Open/Close |
Here a brief summary of the big news that has dropped today from various panels and discussions:
| Saturday (10/11/08): Blizzcon Day 2: WoW Classes Panel | Click this bar to Open/Close |
(The first part of this panel is the exact same presentation as yesterday's WoW Class Panel. You can read the transcript on our Blizzcon page. We will not be re-typing all of it, but we will liveblog the Q&A portion, as hopefully there will be some good new questions that get answered.)
However, here is a highlight that did not come up in yesterday's discussion:
Q: Ghostcrawler, do you plan to be as active on the live forums after Beta is over?
A: That is his plan. He'll have to see how crazy things get.
Q: Thanks for the new Hunter Pet system. Any new info on the Hunter 45-point survival talent?
A: They want Trap Mastery to be useful. It could be a lot sexier than it is now. It's not a change they can make right away.
Q: Any feedback on the current state of Elemental Shaman?
A: Class balance is so reactive. Each class type reacts to changes of other classes differently. Elemental Shamans, like Hunters, fight the GCD quite a bit, and Devs have tried to give them some help in that regard. Changing totems to the physical school may help. They have to wait and see how it all plays out.
Q: Hunters. How do you maintain a balance between Arena and Raid DPS?
A: Hunters have always been top sustained Raid DPS. That has continued in Wrath. They are keeping an eye on the PvP balance of it.
Q: Rogue Combat tree. Daggers and poisons were fixed, but will Combat Raid utility be improved?
A: The buff/debuff system has been entirely overhauled, ands that effects poisons and other Rogue abilities. Devs definitely want to get Combat up equal to other DPS specs. There have eben a lot of recent big changes to Combat in particular.
Q: DKs starting at level 55 is great. Will any other classes ever start at higher levels? (Lots of applause.)
A: They currently have no plans to change other classes. They did things like Refer a Friend bonuses to help leveling, but they want players to experience low level content. However, they know old content is not of the same quality as the new stuff.
Q: Devs have said they want more Raid utility for Discipline priests, but that's not obvious in beta. Penance is good but using Greater Heal, you still have mana issues.
A: That's good feedback. People always ask for more mana in feedback and it's hard for devs to know when they really need it. They want to play up distinctive healing styles, but large, slow heals will never go away.
Q: Shadow Priests and Warlocks. Will DoTs ever tag a mob for kill credit?
A: That is on the list of things to do, for sure. It's just a question of when.
Q: Amplify Curses was completely changed to a haste increase for curses. How is this useful and will it be changed?
A:When the talent was designed, it was meant for for PvP and Arenas where you have to reapply curses more often than in PvE.
Q: Endgame 10-man raiding is great, but it also means if you lose a player or two it can be difficult since less people are in the party. Could another class perhaps get a Battle Rez?
A: What class did you have in mind? (Audience jeering and yelling out suggestions.) Death Knights have a self Battle Rez!
Q: Death Knight tanking. Devs have said that Rune Strike was redesigned to help give back threat that is lost to parries and dodges. With recent change to Rune cooldowns when parries and dodges happen, will all that extra threat still be necessary? A: In an ideal world, you would get more threat from overall damage than one single ability. They are monitoring it.
Q: Will there be resistance-based fights in Wrath?
A: Devs always have trouble deciding. Resistance fights bring a lot of flavor, but is it worth it? (Corwd shouts "No!") A lot of mobs and bosses get affected by diseases and poisons now, and that's something they need to keep an eye on.
Q: Class homogenization issues, especially Paladins. Pally tanking skills keep being given to other classes.
A: It's a big concern for Devs to make sure all classes have the tools they need without having them all be the same. Do Paladins have to have a single-target taunt? Do all classes have to have a Battle Rez, or is it good for just Druids? They don't want Paladins to be the only tanks people take. They are still trying to balance this.
Q: Tanks in PvP. Any ideas for "defender" type abilities in PvP?
A: Protection Warriors have a lot more PvP utility. Devs do not know if they will ever add in something like a PvP taunt, but they would love to make tanking specs more PvP viable whenever they can. The respec thing is a band-aid for this as well, but they want to do more to help those specs.
Q: Will Elemental Shamans ever get a Talent that boost spell power with spirit like other casters have?
A: If they need it. Devs are to the point where spirit is no longer the mana regen stat, it's more of a boost for spell power. They don't feel everyone needs a Talent like this, but if it's needed, it will be added.
Q: Do you forsee Battle stance being more viable in PvP?
A: Devs are keeping an eye on Battle Stance skills. Devs think Stance dancing isn't that hard. They may make more changes to Stances in the future.
Q: Why is Stoneclaw the protective totem for PvP when it prevents the use of other Earth PvP totems? Any plans for a flat totem health increase?
A: We will double it! (Laughter.) No, we felt Stoneclaw was the right totem to use. It felt right. Players should have to make a choice between the snare, the fear warding, and the totem strengthening.
Q: There is a Glyph that lets Excorcism have a spell interupt. Will this spell be usable on non-Undead targets to make it more useful in PvP?
A: It's an idea! Maybe.
Q: Shadow Priest's Dispersion is lackluster. Any chance for some buffs?
A: Probably not. The Devs are happy with the way it is. It's a partial shield that does not root you. Yeah it's not terribly useful for high-end PvE, but it is beneficial in other way and 51-Point talents are often very situational.
See the WCRadio.com Schedule Page for upcoming broadcast information! Check the Blizzcon page for a link to the WoW Classes Panel audio broadcast as soon as it is available.
| Saturday (10/11/08): Blizzcon Day 2: WoW Developer Q&A | Click this bar to Open/Close |
Q: Why is Perception so awesome in Arenas?
A: It's one of the few racials we seen swinging fights and changing way to approach a fight. Will of the Forsake, Warstomp, and Stoneform are all great, but it's hard for players to compete at times due to Human rogues. It was never their philosophy to have a racial that is only good in ones specific place, so they wanted to make ones that are broader.
Q: As a Holy Paladin in 5-mans and Heroics it can be hard to counter AoE damage. Any fixes for this?
A: Beacon of Light should fill that roll. Faster FoLs will help as well.
Q: Professions. At 70, Blacksmithing stuff seems to be pretty useless. Why can't professions repair armor and the like to be more useful? Also, only Enchanting, Alchemy, and JC are endgame at this point.
A: With the expansion they have tried to make endgame abilities for every professions. BS can socket things for themselves, for example.
Q: Are we ever going to find out what happened to Alleria and Turalyon. Will we ever see Deathwing?
A: Metzen: Working on it, and yes.
Q: In Sunwell Plateau there were daily quests for every level of player. Will there be a daily questing area for Arthas similar to this?
A: Arthas is accessible to everyone in Lich King. In Wrath, daily quests will ship with the expansion and solo players will have acess to big name characters right away.
Q: There is no law in China about killing virtual pandas. Why no Pandaren yet?!
A: We did run into some issues with China and Pandas. We want to be a global game and multi-cultural. They can't say it'll never happen, but they can't right now. We love Pandaren. Devs mention a possible Pandaren action figure!
Q: It's frustrating to spend a lot of time to get Tier gear and then get destroyed in PvP because you don't have resilience. Any fixes planned?
A: We are now offering the ability to turn in PvE tier tokens for one tier down of PvP gear. Devs want to support people doing a lot of different things.
Q: Spells that work indoors now that have not before.
A: Blizzcon exclusive! In the first content patch after the release of Wrath, mounts will BE ABLE TO SWIM! No more dismounting from ground mounts in water!
Q: PvE arenas with old bosses. What do you think?
A: It has potential. It's an idea that has been around since before the game launched. A lot of times with boss fights the location of the fight has a lot to do with it, so it's hard to bring into a generic arena./ Also, what sort of awards would be given? The encounters still need to be cool and give reward equal to effort.
Q: Timbermaw rep is rough. Will Championing be extended to old-world factions or some similar system?
A: We will hit that in a couple fronts. Devs want to see how Championing works out first. Devs are looking at old grindy reps. They want to add in better ways to raise them and they want to fix the broken Ravenholt rep.
Q: Personalization. There is a lot of it in-game already. Can we maybe have some customizations in our animations?
A: Devs are always discussing new ways to customize and the animation system. As it becomes more advanced they may look at adding some animation customization.
Q: PvP versus Raid gear. You needed Brutal weapons to do Bruttalus, but raid guides sharded gear with resilience that dropped. Balance fort this?
A: Devs found that PvP weapons were so useful in PvE, whereas gear was not. They don't want people to feel they need to PvP to get a good weapon this time around.
Q: New Bind on Account (Heirloom) items. Will Legendary items ever scale in this way or be able to be upgraded?
A: It's something to keep in mind. Remember that Legendaries are harder to get than Heirloom items. Devs don't want people to go back and do old content to get legendaries that will then scale up. They want legendary items to eventually be replaced.
Q: You can't mind flay a seige weapon. Shadow priests kind of suck against them.
A: We have been actively tuning DPS on that class in particular. Mind Sear helps with that situation. These last few weeks have been hardcore DPS tests, and they want to pump Shadow Priests up a bit more.
Q: Will 10-man tier loot loot different from 25-man tier loot to keep achievements separate and recognizable.
A: Devs would love all sets to look different, but it comes down to time and effort. Color shifting helps a bit. "Make more art faster, Chris!" Devs would like to do more and more separate sets.
Q: 11-Point talents have always been class-defining. Protection Paladins, though, do not seem to have one anymore.
A: Devs talk a lot about this. They want to give Prot Pallies a defining 11-Point talent, but they have to keep them separated from other tank classes, so they have to give it some time to find where Prot Pallies are weak.
Q: PvPing as a Holy Paladin. Withe new Judgement change, Holy Paladins have no big offensive hits in PvP.
A: Other healers definitely have more offensive utility, and Devs would like to help them out there.
Q: Warlocks. Any plans to help out Fel Domination so that Warlocks can change pets more easily?
A: Devs want locks to use more kinds of pets. They would like to make utility pet changing easier. It could be through Fel Domination or something else.
Q: Feral Druid pvP. Will Omen of Clarity ever be non-dispelable.
A: Devs are not entirely happy with the dispel system. They would like to eventually work on it after release when they can see how classes are balanced in the live game. A lot of classes are built around having cool buffs, and having them stolen in PvP kind of sucks, that that might be changed.
Q: Warriors. Could the weapons spec ever be combined? Having to respec to change from a Sword to an Axe and use it to the best of their ability it cumbersome.
A: Weapons spec talents are not so game-changing that the devs feel they need to change them. People don't switch weapons that often.
Q: Toward the end of TBC, most craftable gear was a bit obsolete. Tailors had very good gear even up to Tier 6, but other Professions did not.
A: Devs think the Frozen Shadoweave being so great was a mistake. They don't want to repeat it. They do want to give professions access to new patterns in each raid tier so they can make items as their progress in PvE.
Q: World of Wracraft feature film. And...go!
A: We're working hard on it! The story is very cool right now. If I say more I will be shot. Patience!
Q: Holy Paladins. Classes provide a framework and Talents allow specialization. Holy tree takes away the melee element of the Paladin class, tho. Any changes planned for that?
A: In this expansion we tried to deal a lot with tanking. Devs say healing is next on the list. We did add Death grip to the Death Knight to keep the Holy Paladin in melee range! (Laughter.)
Q: What are the iconic class abilities you do not want all classes to have?
A: It's hard to judge this in class design. What ability is too iconic to give away to another class? It's very hard to judge.
Q: Protection Paladins. Hammer of Righteousness spell sound is annoying. Also, three-target taunting is great, but it really makes single-target taunting hard. Maybe this 11-piont talent would be a single target taunt?
A: A glyph can lower it to single target, but that's hard to do on the fly. We don't want every tank to be the same. We ended up having to give a single-target taunt to DKs, but Devs do not want too much class homogenization so they are staying away from paladin single taunt for now.
Q: Priests. Why do I have to put 13 points into Discipline to get decent mana regen?
A: Devs feel maybe they went too far making people think they should spend all their points in one spec. Devs like cross-speccing and want to encourage it. They don't want it to mandatory, though. The mana regen and buff/debuff systems have been changed to help make things like this less mandatory. Mana regen is hard to measure based on feedback, though. They want p-layers to have to worry about it.
Q: Class balance. Wrath makes hybrids a lot easier to deal with. How do you protect pure dps classes from being overtaken by hybrids?
A: That is a totally valid concern. The buff revamp took some utility away from hybrids, but their DPS was buffed in response. It's imperative to keep pure DPS classes doing very good damage. They should be at the top but not leaving hybrids behind. Good DPS should be more about pl;ayer skill than class.
Q: Kael'thas fight is great the first time around, but thew 10th time around there is a bit much talking and you have to wait. Will there be any big scripted waits like that in Wrath?
A: We'll try to keep that chattiness down. We had a long conversation like this with Brann Bronzebeard in a dungeon, but it really needed a way to fast forward it. They'll look into that.
Q: Achievement points. They are pretty easy to get. Will you ever offer Tier 9 epics for Achievement points? Please say no.
A: Devs do not want Achievements points or Achievement Rewards to ever effect gameplay. They will not be used for in-game items.
Q: A lot of new Rogue talents are dagger-specific. Will combat/swords be fleshed out?
A: Combat was indeed falling way behind. Recent changes have been made to buff up Combat and swords. Vitality and Aggression talents, specifically, were changed. Devs think Combat may scale too well in the endgame. They will keep an eye on it.
Q: Daily quests get repetitive. Will we every have a special bag for the daily quest items that suck up your inventory?
A: Dailies do get repetitive. They want to have more randomized dailies like the cooking and fishing ones. On the To Do list is a big revamp to the quest UI that will happen after the release of Wrath. They want to upgrade the quest interface a lot.
Q: Hunters. Will Aspects ever be off the GCD? They are very clunky right now to change.
A: I would not rule it out.
Q: Paladins. What's the plan for Sacred Cleansing?
A: Devs do not have an answer for that. it's on the list of things that still need to be talked about,. Devs know it is a concern.
Q: Warriors. Warriors have a lot of spells like Berserker Stance that hurt them in order to make them do more damage. A lot of drawbacks. Any plans to change this?
A: That's not necessarily a part of the Warrior class design. Titan's Grip is a special situation. You have to balance that extra DPS form 2 2h weapons. They did consider changes Stances to more current design philosophy (bonuses without direct detriments). That might still happen.
Q: We're taking over Northrend this expansion. What's next!
A: Southrend! Something else! Starcraft 2! Something else that you don't expect. Chris: Unbelievable boldness is next.
Q: Next Hero class?
A: We already announced it. it's the Bard! ..... April fools!
Q: Death Knights are a tank. They tank through damage, much like Druids. Where do you want tanking Death Knights to stand in the ranks of DPS?
A: Tank-specced DKs should be around the same as Protection Warriors when they are trying to DPS. While tanking, Death Knights should not be, and are not currently, top DPS.
Q: How do you plan to keep people active in boss encounters without just recycling old boss encounters?
A: You are saying we should be more creative? How dare you, sir! (Laughter.) We don't have any shortage ideas, we just have a shortage of manpower and time. Malygos is completely unique. Chamber of Aspects is unique in that you can do it in completely different ways to change the difficulty. We have countless ideas. Ulduar Raid will have things never before seen, including PvE siege weapons and destructible raid buildings!
Q: Female feral druids turn into male animal forms! Could there ever be customization for female animal forms? Maybe through glyphs?
A: Are you asking if we are adding genitalia to the forms? We're a teen rated game (Laughter.) We've had a lot of druid form questions, even in the Art Panel, and we'd love to do something with it. it's a matter of time, but all the Devs want to do something.
Q: Should Holy priests be worried if Shadow and Discipline Priests can heal as well as them as well as survive better?
A: Circle of healing, for instance, is very powerful deep Holy talent. We tried to make it, with spell power changes, so that healers could do a bit more DPS. Everyone needs a bit more survivability. DPS should not be super-fragile. Holy Priests can also heal themselves. Devs are not too worried about healer survivability right now.
Q: When the 3.0.,2 Patch hits, will be be able to make Death Knights? It could help prevent lag at release.
A: Death Knights come with the expansion. They will not be released before.
Q: Will Paladins and Shamans, etc, ever see their relic slot items on their characters?
A: The silhouette of a character is very important to the art. There are no current plans to add, for instance, a waist slot where relics would hang, but as armor systems improve it's something that they could see happening.
See the WCRadio.com Schedule Page for upcoming broadcast information! Check the Blizzcon page for a link to the WoW Developer Q&A audio broadcast as soon as it is available.
| Saturday (10/11/08): Blizzcon Day 2: WoW Dungeons & Raids Panel | Click this bar to Open/Close |
Q: People tend to fall asleep late at night at the keyboard. You have to wait for them to disconnect. Can you add in a way to kick people who are AFK for too long from instances?
A: Devs really like this suggestion. It's a matter of time, but they would like to do it. They want people to be able to keep raids going.
Q: Legendaries in 10/25-mans. Will they be random or quest-based? Will they have tiers like the gear?
A: Devs are still thinking about it. They do think they need new caster and healer legendaries. Devs are not so big on random legendaries now. They'd rather have Atiesh-like quests.
Q: Are you designing raid encounters with the new dual spec system in mind? Where people will be wanted to switch within a fight?
A: (All together.) No. (laughter.) They would rather design encounters around roles and not people switching specs.
Q: What about unopened Azeroth instances like Uldum?
A: They are always on the table. They have to choose what dungeon or raid fits in best with the new content. When the time is right it will happen.
Q: Balance druid itemization was helped a lot with spell power changes. Will there be some loot balancing since so many people will want to roll on spell power items?
A: Assuming numbers don't hate you, caster weapons should still drop in the same ratio to melee that they always have.
Q: In Kara for instance, tier pieces would drop without the classes that can use them being there. Can there be a check system for this?
A: They have heard and thought of that complaint. One thing they have done in Wrath is that 10/25-Man emblems can be used to purchase class set pieces. So if people are having issues getting set pieces to drop, that could help.
Q: Keying quests are pretty epic and cool, though they were taken away later on. Will there be level 80 attunements?
A: In Wrath the only real current key at all is having to kill Sapphiron to fight Malygos.
Q: Hunters now have tanking pets. Can they tank 5-mans or off-tank content?
A: The base intention for pet talent trees and defensive pets is to have them able to off-tank.
Q: Is Tenacity PvP balance mechanic being used in PvE as well?
A: Not really no. There will be no mechanics, really, where if you go in with a smaller group they will buff you to help out.
Q: In TBC, Gruul and Mag were nerfed a bit and the step up to other dungeons was steep. Will there be a similar ramping up to Sunwell level in Wrath?
A: Devs do not know if they will make encounters so insane as in Sunwell. 500 attempts on Mu'ru is a bit much. People can up with insane solutions for Sunwell, but it hurt more guilds than it challenged. They want things to be challenging but fun.
Q: Looking back to Blackrock Spire, it was very pugable in an hour or two. It helped new players step up into raiding. Kara was a huge step up into raiding in TBC and the lockout was too long.
A: Lockouts have to be there because of the level of the gear you get. They might revisit it in the future, but right now the lockouts / reset timers will be pretty much the same as in TBC dungeons. In Wrath we definitely tried to make the step from Heroic Dungeons to Raids a lot less of a leap. Some TBC Heroics were way too hard and some were way too easy. They want a smoother progression, even for pugs.
Q: Kil'Jaeden was a great encounter. One of the cool parts was the dragons. It let players do different things than just DPS flat out. Will there be more creative skill usage in Wrath?
A: Short answer is yes. They love that sort of thing. In the Oculus you use the abilities of Drake vehicles instead of your own abilities to keep thing interesting.
Q: Dungeon design. TBC was way different than classic. Much shorter. More winged Dungeons, but there was no internal connection between the wings; no passages between wings like in Dire Maul. Any plans for that in Wrath?
A: Devs love this idea and thing about it. They try to make wings cohesive with each toehr. They have been talking about "the epic 5-man" where the dungeons chain together. You finish one and you can keep going or stop. They are looking to do this in the future.
Q: Are you still using the tier gear tokens? And can you make it so that one each drops, perhaps, to avoid people missing out on gear pieces when the tokens do not drop?
A: One thing we are doing is dropping more loot in general. Four or might items per boss in 25-mans. We don't want to do one of each token, really, but certain set pieces will be available to be bought with Badge tokens. This should help you complete some sets if you are unlucky with drops.
Q: With the number of dungeon difficulties you have now,m how long will it take a top-end guild to "beat" the expansion?
A: (Audience member shouts: "Two weeks!" Laughter) People devour content at an insane pace. Arthas will not be seen for a few patches down the line, but devs are anticipating seeing people move through content very fast.
Q: Is the content being designed around the average guild or hardocre players? Will there be ultra-hardocre Sunwell raids?
A: We absolutely want to have dungeons that "normal" guilds can complete but top end players will blow through. Devs do not want the high end raids to be as painfully inaccessible as Sunwell was.
Q: Will Ashbringer drops still be available in Wrath? Will there be more story for Ashbringer?
A: A lot of the previous items like Atiesh from Naxx will be gone IN A DAY OR SO (3.0.2 will likely be out on October 14th) so get them while you can! Yes, the Ashbringer storyline will continue.
Q: Can we have a better way to mix and match set bonuses, since so many of them are very awesome?
A: Devs do not want this, really, because it lends itself to people finding one set bonus and keeping it forever. That's a mistake on the Devs' part of that happens.
Q: The LFG tool. Not many people use it. Does the LFG tool look at your spec to put a group togetehr with auto-join?
A: They are pretty sure it does. Devs want to make a lot of improvements to the LFG tool.
See the WCRadio.com Schedule Page for upcoming broadcast information! Check the Blizzcon page for a link to the WoW Dungeons & Raids Panel audio broadcast as soon as it is available.
| Saturday (10/11/08): Blizzcon Day 2: WoW PvP Panel | Click this bar to Open/Close |
Q: Hunters are the least represented class. They are weak with their pets and the inability to shoot in melee range. Disengage is a band-aid. Why can't hunter shoot at melee range like all casters can use magic in melee range? Why can't pets have resilience?
A: Pets can also be a significant advantage. Pushback with casters, and all new abilities. Yes you can lose a part of your character if they die, but they want to tune that. They want it to be a viable strategy to kill the pet to hurt the hunter. The new pet talent system allows more defensive pet customization. With regard to shooting at melee range, casters don't tend to be wearing mail armor. Hunters are also not effected by spell pushback. In the past elemental shamans have had a lot of pushback resistance, for example, they became able to tank a melee class while blasting them in the face. Devs feel Diengage is really interesting with a lot of potential.
Q: Players are glad devs are biting off WAR and meshing PvP and PvE. Will some older bgs and arenas get a face lift with some new dynamic elements?
A: Yeah, definitely. What devs see a lot on PvP side is content burnout. PvP content comes out slower than PvE. The maps have turned out to be more important than they imagined. Devs want to make a better effort to introduce more new bgs.
Q: Paladins in Arenas: Pursuit of Justice at 15% movement speed increase was a help for mobility, but so many spells could be dispelled. Will Paladins get more abilities to help them stay in melee range?
A: (Audience boos and someone yells: Go heal!) They do not have plans to do much to Paladin mobility. They want to help some of the Paladin's ranged abilities, tho. There is a glyph being added to increase range of Hammer of Justice, etc. Ret Pallies are doing pretty well in Beta.
Q: Will there be a buff to help deal with population imbalanced in Wintergrasp?
A: Yes. The buff is Tenacity. It detects the population difference in Wintergrasp dynamically and scales the buff to let you take less damage and do more damage (as a percentage) as your side is more outnumbered. If you are outnumbered 5 to 1, you should be able to take on those 5 players. They are still tuning these numbers. The "psychology of defeat" effect where the losing team is demoralized needs to be undermined.
Q: In Wintergrasp you can AFK and get honorable kills, still. Will there be a fix for this?
A: Wintergrasp does not have a forced groups system like bgs to to help combat this. The Ranks also reset with each cycle.
Q: Will there be any balancing factors for the fire in Ring of Valor? Will ranged be at an immediate advantage?
A: The fire is timed. You can anticipate it and make decisions. Melee CAN shoot across it, tho, and that is soemthing you will have to figure out how to deal with.
Q: Resto Druids have been very powerful. Can you balance it without nerfing Balance or Feral?
A: Devs do not think the current balance will hold in Wrath do to massive talent and ability changes. Lifebloom, for example, will not be able to keep people up all by itself anymore. That is just one example. The game is being changed quite a bit. Devs do not know exactly how things will play out in live, but they will keep an eye on it.
Q: Arenas and racials. Will there be a way to balance it bit more so you actually see Draenei Warriors running around?
A: Devs like racials. They think they are quite fun. They don't want to put too many limiting rules on arenas. They have already limited consumables. Wrath sees quite a few changes to racials. Devs are also considering other option to give players other alternatives, whatever that means.
Q: Resto Druids in Wintergrasp: It's very difficult to heal when not grouped. Will Wintergrasp have an auto-grouping mechanic?
A: Devs have avoided grouping mechanics in Wintergrasp to avoid exploits. If they can fix the AFK issue, they would like to make grouping friendlier for Wintergrasp.
See the WCRadio.com Schedule Page for upcoming broadcast information! Check the Blizzcon page for a link to the WoW PvP Panel audio broadcast as soon as it is available.
| Friday (10/10/08): Blizzcon Day 1: Misc News & Notes | Click this bar to Open/Close |
| Friday (10/10/08): Blizzcon Day 1: WoW Art Panel | Click this bar to Open/Close |
Q: Can you tell us about the artists who do the amazing wallpapers and production art? Does he work closely with your departments?
A: Wei Lang is a Chinese illustrator who does a lot of the patch art. He's contracted to the creative development department. He often works from model screenshots and works with Chris Metzen and the art departments to make sure the images are true ton the source material. Otherwise he works on his own.
Q: Can Shamans please have some more pants? (Laughter)
A: Well we hope you are wearing pants underneath the kilts! You could plya a Paladin, they seem to wear the pants in the melee family... (Laugher)
Q: Seeing the Dalaran art, will there be a Caverns of Time instacne for Dalaran?
A: Maybe! You'd have to ask the Dungeon and Raid guys.
Q: Taunka females have the exact same models as female Tauren. Will they have a unique one?
Q: Troll females do not blink. It's creepy!
A: There's no plans for that right now, but maybe the next expansion... (Laughter.)
Q: Male Draenei /roar is awesome, but Human males look awful...
A: He looks like he's pinching a loaf, thanks, I was constipating while painting that texture. (Laughter)
Q: Any plans to revamp other Heroes or Faction Leader like Varian Wynn was?
A: A lot of designers would love to.
Q: There are a lot of cool new Dungeosn and Zone. What is your personal favorite.
A: One dev answers Grizzly Hills. Another loves Azjol-Nerub. Another loves the starting zones and Utgarde. Another loves the Vrykul buildings and Utgarde. They really set the tone for the expansion. He also loves Crystalsong and the Sewers in Dalaran (What does a sewer look like when Mages have been dumping magical goo in them for ages?). They love them all!
Q: Is there really a Caverns of Time Stratholme instance? (WTF?)
A: Yes.
Q: MedievalDragon from IncGamers Network: What happened to the external zone of Azjol-Nerub that wasn't instanced?
A: That's more of a design question. You might want to ask Dungeons & Raids panel.
Q: Where did you get the idea for the Rogue helms for all the new tiers.
A: Samurai Showdown (Laughter.) There is definitely some Japanese fighting game and anime influence.
Q: You can easily see where a player has been by their armor, except for Druids! Any plans for armor on Druid forms?
A: You mean like adding some attachments points for armor on forms? They discuss it from time to time. Should we do it? Let's do it! (Applause) Throw the shoulders on the Bear. And some pancakes on his head too!
Q: Helms and Shoulders have great effects. Wings, etc. Are there any plans to add some flash to the other pieces of armor? Flaming capes or frosty shoes?
A: There are some technical constraints. Helms and Shoulders are more speertae from the character model, so they are easier to add elements to. They'd like to do more with other pieces.
Q: Barber shops are amazing. Are their plans to add more styles?
A: We had to make sure the new styles were not so superior to the old styles that they looked like an entirely new game. There were also some texturing issues. They'd like to be able to do more with them,, including new facial hair, earrings, etc.
Q: Varian Wynn's redesign is great, but could his son please have a redesign instead of being like every other Stormwind orphan?
A: We may be able to throw a Burger King crown on him! (Laughter). Varian has the spotlight right now but he'll catch up, don't worry.
Q: Where do you come up with the inspiration for world design? Do you drive around the country or something?
A: Talking about Grizzly Hills specifically,m we always wanted to do a Redwood forest. So a dev did go up to the Redwoods in California and took some pictures to base the pallet on. For Dragonblight, it started out as one thing and was completely done. And then a designer came up with a brand new tree and the design team took some extra time on their own to add in the new trees and completely redefine the zone.
Q: Will Druids in tree form ever be able to change their leaves?
A: Never! (Laughter) One designer is always on their case. They'd love to add more color and options to forms (Cheers.)
See the WCRadio.com Schedule Page for upcoming broadcast information! Check the Blizzcon page for a link to the WoW Art Panel audio broadcast as soon as it is available.
| Friday (10/10/08): Blizzcon Day 1: WoW Class Panel | Click this bar to Open/Close |
Q: Dual spec system: Will there be a fast way to switch gear without taking up a lot of bag space.
A: There has been discussion of a gear changing UI, like Wardrobe or similar mods. They want to make those improvements.
Q: Warlocks: Affliction is great in T4/T5, but in T6 is was lackluster DPS. Fix for that?
A: Yes, we definitely are trying to get Affliction back into a raiding spec.
Q: Warlocks: Will Infernals and Doomguards ever be more useful? Maybe Infernals as a Destruction pet?
A: Getting rid of the ability of those pets to break free and such is a big step in that direction. Also they have made Infernals usable indoors.
Q: Warlock pets: A lot of talents are geared to one pet or another. Pets are hard to switch. Fixes for this issue?
A: They do want to make pets easier to summon and use.
Q: Druids: Please respond to the forms forum thread! Feral mana and shifting is an issue. Fixes for that?
A: Feral mana is on the list to look at. They don't want intellect on feral gear. They are looking into it.
Q: Rogue poisons: Endgame bosses are mostly immune to poisons. Will this change?
A: They would like more bosses with less poison immunities. They would like to have rogues less reliant on Windfury.
Q: Mages: They are a food table and a teleport. Now cooks can make food tables, and Mage DPS isn't so amazing right now. Will Mages really be viable in Lich King?
A: Mages making food tables really should be a "niche" since it kind of sucks. Frost and fire DPS is actually pretty reasonable right now. They want to "massage" arcane a bit more. Running out of mana is their big issue, but recently mana costs for Mages were revamped and they still want to do more of that.
Q: Mages: 51-Point talents seem lackluster. Should be baseline.
A: They want to increase Living Bomb damage and maybe play with the mechanics a little bit. Any spell that does a lot of damage is fun! With Arcane Barrage they wanted to mix up the Arcane Mage's damage rotations. They also want Arcane to be more mobile and more about speed. They thing with 51-point talents is that most classes have a lot of buttons to push. They wanted the new major talents to be more situational.
Q: Druids: Are feral druids going to get abilities to differentiate them from Rogues in Arenas and PvP?
A: Ferals have been kind of a "B" PvP spec. They identified a few issues with them: The lack of a healing debuff, raw damage output, a few other things. They have given them some new tools, but they want to watch it. They have not seen a lot of Feral Arena play in the Beta, so they want to keep an eye on it in live.
Q: Mages: They are the only clothies that can't heal themselves. Maybe a new shield or some other function?
A: They want to keep classes unique. Mages are the "get out of jail" class. Very mobile. "Slippery glass cannons." For instance, a mana shield that doesn't expire, could be too good or horrible. it's a delicate balance.
Q: Shamans: Will Windfury and its cooldown be revisited to resolve the issues that have come up with Flametongue and slow weapons?
A: The new cooldown on Windfury has encouraged the use of Flametongue. They want to see how it plays out.
Q: Druids: As a Balance Druid it's hard to play in Moonkin form. Will there ever be a way to kill someone in Moonkin without running away so much?
A: Typhoon gives some knockback to counter melee. Balance Druid DPS has been increased. Devs feel really good about their DPS but they want to keep an eye on survivability.
Q: Paladins: Retribution burst DPS is pretty crazy on Beta. What do the devs have in mind to balance their burst damage to make it less massive in PvP and still good in PvE?
A: In Beta Paladins were really bugged. Things got ridiculous. Now devs have to figure out if their DPS is good or not, now that that bugs are fixed. ("Don't nerf me bro!") They want Ret Paladins to have more control of their damage. They don't want them to have to rely on lucky crits.
Q: Tanking: Tank homogenization is rampant with the changes recently, especially to AoE tanking abilities. Will there be more uniqueness added back in later?
A: A lot of classes feel they need all the same abilities to be similarly viable. Devs have to be very careful to give them all the abilities
Q: Dual spec system: Did you actually say you want people to be able to switch spec mid-raid?
A: Yes, that's the idea.
See the WCRadio.com Schedule Page for upcoming broadcast information! Check the Blizzcon page for a link to the WoW Class Panel audio broadcast as soon as it is available.
| Friday (10/10/08): Blizzcon Day 1: WoW UI Panel | Click this bar to Open/Close |
Q: Main backpack. Is it going to be made bigger/switching it out?
A: There were talks to expand it, but now with currency and pet changes, space has been freed up enough that it has been tabled for now. Possible for future.
Q: Pet UI. First time you log into Beta, you don't know how to get onto mount! Will new players get a tip on how to do this?
A: It's in the patch notes and on the website, but also in-0game the character and pet tabs flash when you gain a new pet or mount item. Hopefully there will also be new tips and hints for all the new features. They are trying to "bread crumb" you as best they can, but it's not rocket science.
Q: Why no skulls in China?
A: It's a sociological thing. In Germany you can't have red blood. Devs have no idea, that's just the way it seems to be.
Q: There is an addon for focus frame. Any official way to have a focus frame as well as a target?
A: There is a focus frame being added, yes.
Q: Confirmation boxes for talent trees. Misplaced talents mean you have to pay for a new respec! Can a system like on the website be added so that you can add/remove points and then confirm your selections? (Applause from the crowd.)
A: There is going to be a dual-speccing interface, hopefully a simple one, at some point after the expansion. They will be revisiting the speccing process at that point.
Q: Talked a lot about how UIs were made, but how do you discuss the details in the beginning? "Reactionary" designs don't sound pre-planned. Who comes to UI devs and says they need things done?
A: Usually there are not too many things going on at once. Game designers put togetehr basic designs, and then the UI team iterates it, making it even more functional and polished. Wrath has a lot of new UI features, so there were a lot of design feature "collisions" and craziness like never before.
Q: Will there be compatibility issues with addons? What sort of education should a UI designer have?
A: Compatibility should be OK. No huge LUA engine change this time. No keybinding resets. A lot of addons may just work the same as before with no issues. In terms of education/experience, data management and a focused interest in UI are common elements. One of the UI devs has a degree in architecture, but a lot of web design experience.
Q: Graphic user interfaces. Will there ever be more options? "Skins?"
A: They has been though about. They want to add the ability to move things about a bit. The problem is that in moving some things, it can interfere with elements that occur later in the game, are not available at low levels, etc. Issues with that can frustrate users. They are thinking about it. They want to do it in a "clean" way. The UI is some complex now that it's necessary. Devs prefer to let the amazing interface design community make all these options. Keep things customizable.
Q: As a raid leader, Pally Power is very useful. Is there a plan to integrate buff addon functionality into the game?
A: Not at this time. They try to stay away from class-specific UI elements. They don't want to tell players how to play or step on any toes. Sometimes they do take up concepts that work, but only when the addon targets a general need. They let addons target very specific needs so that every time they change gameplay they don't have to make huge changes to the UI. One example is Totem Timers. They added that functionality, despite its class-specific nature, because ALL shamans use totems.
Q: Minimaps are crowded with addon buttons. Any possibility for a separate button dock?
A: Blizzard doesn't want to impose that on the addon community. Thye minimap is a great place to put addon and other UI controls. They don't want to force people to use it or not. As another option, the new Options UI gives the addon community the ability to add to it and make new Blizzard-style controls.
Q: As player progress they get more skills and larger bags. Any plans to redo the bag UI? More action bars? One large bag?
A: More action bars may be added in the future, but they feel that if they need to do this, they are doing something wrong. Players shouldn't have a confusing choice of a hundred different things. It should be more streamlined. Class devs have been trying to consolidate some abilities and make that valuable action bar real estate really meaningful. There are no current plans to have one large bag. A lot of Blizzard devs really like the separate bags. They'll leave the one bag to OneBag (and similar mods).
Q: Will there be a /castrandom for Mounts/Minipets with the new UI system?
A: (Devs laugh.) Cool idea. We'll write that one down!
Q: Will mod authors have an easier way to add items to the minimap tracking menu or the minimap itself without having to do so much translation of server-side info and coordinates?
A: Not really. They want to keep that process a bit obtuse to help prevent botting.
Q: At last Blizzcon it was mentioned there might be a built-in boss timer or item rack...
A: There are a lot of things like that still on the plate. There are only so many features they can put in every time. Those two specifically they thought they would get to, and they want to put them in, but they do not know when it might happen. They want to make sure those features are properly implemented and that they "feel right."
Q: Can a terminator be added to castsequence to make certain codes easier?
A: There are some stop-casting issues that cause exploits. The castsequence system is tricky. Had to compromise to prevent ubermacros that do a whole fight with the press of a button. Changes like Auto Shot not clipping Steady Shot help streamline these issues.
Q: Would it be possible to have an instanced training area with dummies and free respecs that could give really accurate parsed info so that people can better test out talent specs?
A: The instanced testing area is an interesting idea, but more a gameplay thing. They will bring it up with devs.
Q: Will Hunters every have the quiver not use a bag slot?
A: They have been generally trying to free up bags, but there has been no specific talks about quivers or soul shard bags. The Hunter/Warlock devs feel your pain.
Q: Threat UI: IS the beta threat meter UI final? Right now you see threat as % of main tanks threat. Will there be an option to show hard threat numbers?
A: Yes, the beta version is final. Instead of hard "techy" numbers, they wanted an easier-to-read, polished gameplay experience. Organic version number crunching. The API, tho, gives all those numbers if you want to make your own more numbers-intensive version.
Q: Many UI additions seem to be based on mods that are popular. Does Blizzard give any credit to those original mod authors?
A: Putting it in is a great compliment right there! The UI devs talk to the big addon authors quite a lot. When Blizzard uses an idea similar to something from the addon community, it is rarely done in the very same was as addon devs implemented it. The devs go on to thank the addon community.
Q: The new threat meter is great,especially for 5-mans where everyone might not have had a threat meter once. In 10/25-man raids, tho, the larger packs with many mobs tend to clutter up the screen. Any fix for that?
A: Currently, when someone is about to pull threat off the tank, a text message come up over the mob that will lose aggro. This helps a lot in AoE threat. Originally they put a mark over the head of the raid member that was about to pull aggro, but it ended up being way too busy. The devs hope that this new threat meter and more accurate numbers will allow the addon community to get really creative with threat mods.
See the WCRadio.com Schedule Page for upcoming broadcast information! Check the Blizzcon page for a link to the WoW UI Panel audio broadcast as soon as it is available.
| Friday (10/10/08): Blizzcon Day 1: Opening Ceremony | Click this bar to Open/Close |
See the WCRadio.com Schedule Page for upcoming broadcast information! Check the Blizzcon page for a link to the Opening Ceremony audio broadcast as soon as it is available.
| Thursday (10/09/08): Blizzard Community Summit | Click this bar to Open/Close |
Patch was a bugfix mostly. Mages had Dampen/Amplify magic changed to account for spellpower, which means healing cut in half and Death Knights had Ebon Plague damage per disease reduced to 30% from 60%. Hopefully we see another patch later this week, with actual changes!
Changes below on based on blue posts. None of them went into effect this patch.
| Druid Changes | Click this bar to Open/Close |
| Hunter Changes | Click this bar to Open/Close |
| Mage Changes | Click this bar to Open/Close |
| Paladin Changes | Click this bar to Open/Close |
| Priest Changes | Click this bar to Open/Close |
| Shaman Changes | Click this bar to Open/Close |
| Warlock Changes | Click this bar to Open/Close |
PC System Requirements OS: Windows XP (Service Pack 3), Windows Vista (Service Pack 1)
Processor:
Memory:
Video:
Sound: DirectX-compatible sound card or motherboard sound capability
Mac System Requirements
OS: Mac OS X 10.4.11 or newer
Processor:
Memory:
Video:
All Platforms
Controls: A keyboard and mouse are required. Input devices other than a mouse and keyboard are not supported.
Connectivity: You must have an active broadband Internet connection to play.
Mouse: Multi-button mouse with scroll wheel recommended.
Hard Drive Space: 15 GB free hard drive space
Yeah, slightly outdated, but I got too many emails asking when more would be put up. Full screen for full quality!

Talent calculators on our Classes page updated.
No new item models.
| Glyphs | Click this bar to Open/Close |
| Druid Changes | Click this bar to Open/Close |
| Death Knight Changes | Click this bar to Open/Close |
| Hunter Changes | Click this bar to Open/Close |
| Mage Changes | Click this bar to Open/Close |
| Paladin Changes | Click this bar to Open/Close |
| Priest Changes | Click this bar to Open/Close |
| Rogue Changes | Click this bar to Open/Close |
| Shaman Changes | Click this bar to Open/Close |
| Warlock Changes | Click this bar to Open/Close |
| Warrior Changes | Click this bar to Open/Close |